Protection against damage from physical attacks such as punching, falling, rats, and knives. This is normally done so through equipping clothing items.Ġ - no protection, receive full damage 100 - full protection, receive no damage The player can also manage how much damage they receive and their risk of infection. Example: propf 6986 health 0.5 will make the health bar half-full.Ġ - no health, instant death 1 - maximum healthĠ - no immunity, losing health 1 - maximum immunityĠ - no exhaustion 1 - maximum exhaustion, losing health.Ġ - no hunger 1 - maximum hunger, losing healthĠ - no infection 1 - maximum infection, losing health and dyingĠ - the worst reputation 1 - the best reputation You can also use that to change how much money you have.Įxample: propl 6986 money 5000 will set your money value to 5000. You can change all of them according to your wishes. There are 6 bars you need to take control of during the game. A hue of 0.1 = magenta, 0.3 = purple, etc. Sepia Īpplies a solid color filter to the viewport. Displays the current ambient color when run without arguments. Sets the color of the ambient lighting applied to all objects. The same function as sun_color, but scaled so that the RGB arguments are between 0-1. Displays the current sun color when run without arguments. Sets the color of the (overhead) sun lighting. Whether the sun's lighting is overridden. Further documentation is needed for this category.Ġ - off, 1 - on. These commands change various lighting and color settings, and have no direct impact on gameplay. These objects' location and orientation are hard-coded in the corresponding file. Spawns a "static" type model from a file in the Geometries folder (or Geometries.vfs). Xspawn NPC_Andrei Point NPC_Klara_Petr.xml Xspawn pers_nudegirl Point nudegirl_common.xmlĮxample: spawning an Andrey with Peter's head and Peter's default Changeling route dialogue Generally, contains geometry and contains attached scripts (including dialogue) for NPCs with complex heads, the XML file also controls which head is used. Spawns a model from an XML file in the Actors folder (or from Actors.vfs) at the given location. Kills by giving an actor 'death' (if applicable).Ĭreates a point at the player's current position and rotation used with xspawn. Interact with an actor remotely (as if you pressed the "use" key on it). The value refers to how many real-life hours pass per in-game day. Shows the amount of items the player owns and the item names. Returns model type for the selected actor. Returns all the currently visible actors. Shows the value of the requested stat for the player character. Shows the actor name, type, and ID number of the object you aim at. Shows the ID number of the player character. Damage is still taken and it's still possible to get infected, but the player can't die. (A plague cloud is an example of an actor which does not have a unique name.) Every actor has a numerical ID generated when that actor is spawned, and most actors have a name that refers to their geometry file. To turn on the console launch the game and press `.Īn "actor" is an entity (NPC or object) in Pathologic. Note: ShowConsoleLog does not need to be enabled to use console commands, but it is recommended.Find, type ShowConsoleLog = 1ĮnableConsole = 1 on the next line, save and exit. Open the game directory and go to the data folder.įor Steam: (Disk):\steam\steamapps\common\Pathologic Classic HD\dataįor GOG: (Disk):\GOG\Pathologic Classic HD\data These commands apply to both Pathologic and Pathologic Classic HD.Ĭonsole commands panel in Pathologic Classic HD Enabling the console
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